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In Raider culture, the parasite is known as The Sacred Passenger, and brave warriors sometimes seek to prove their strength by ritually consuming it. This often causes madness or death, and the long-term effect on Perkins is still unknown.
BATTLE NATIONS LEGENDARY SANDWORM SERIES
In a series of missions starting with Perkins' Special Assignment, Perkins accidentally ingests a sandworm parasite. Unfortunately, Floyd reached this conclusion only after the 95th Rifle Company killed the only known Emperor Sandworm (though Floyd said before they engaged it that he wanted it captured, not killed), leaving the mysterious sandworm species even more mysterious than it was before. Bogan calls it the "Ridgy-Didge", but Floyd later calls it the Emperor Sandworm, a sub-species capable of commanding other sandworms to do its will. The player is then forced to defeat the most powerful version of the Elder Sandworm.īeginning with the mission " Sandworm Bait", the player goes on a hunt with Bogan and Floyd to quell a strange sandworm wreaking havoc to Bogan's House, where it resides, captured. Morgan of the lethal consequences of his actions that he apparently did not know of, this time saying that by killing a great many sandworms in Skarborough and not burying them in a sacred ritual (which seems as though only the Raiders know of), they stirred the mighty Elder Sandworm from its slumber. In the mission " Jaws: the Revenge", Elder Taos, once again, travels to the Outpost to inform Lt. After capturing a group of sandworms, the players is given the option to build a Sandworm Ranch. But that doesnt stop people from eating them.' In-game Description The Sandworm Ranch is a ranch unlocked at Level 23 after the Fear is a Lonely Hunter mission, and adds to the buildings which can generate Meat jobs for and. It is mentioned by Bogan that sandworms live in the "never-never".įirst being encountered early on in the game, Elder Taos states, starting with the mission " A Worm to Remember", that Raider Hunters use fear charms to hunt sandworms, saying that sandworms are attracted to fear, with just a whiff of it having the potential to drive them into a frenzy.
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Many also have less destructive body slam, bite or dig-under attacks which have their own perks. It is not advised to engage these creatures without units that have significant Fire-damage and DoT resistance, such as Salamander. This attack makes unarmored units without Fire-damage and DoT protection nearly suicidal, and can easily mincemeat tanks. Despite the fact only the larger sandworms can use this attack, this attack inflicts armor-piercing Fire-damage, combined with substantial DoT. Sandworms are best known for their threatening Salivic Acid. Many of them are capable of withstanding innumerable bullets and the largest are capable of withstanding multiple Super Tank tank shells before going down. They are known for their tough hides and teeth protruding from their protective armor, easily making them one of the toughest critters to be subdued. In a level 1-5 hospital, the Legendary Raptor takes 8 hours to heal while as the Legendary Boar takes 12, 4 more hours than the Legendary Raptor.Sandworms are creatures that largely resemble worms, except gigantic and much more threatening. While not as damaging/lethal as the Legendary Raptor or while not possessing the stunning forms of attacks the Legendary Mammoth uses, it is still extremely tough to finish off on the battlefield and has an attacking coverage that can clear a back row (the chilling roar and the Stampede charge) in boss strikes, it will heal relatively faster to be reused again (earning players invaluable points), but the Legendary Raptor has a quicker healing time. Many players believe it is the weakest of the Legendary units, but this is far from the truth - although as weak as the Legendary Mammoth is to fire, it boasts a nearly similar high attacks covering more than 1 space and its healing costs/time are lower. Like the Legendary Mammoth, this critter is priced at 85 Nanopods per piece. The attack is still useful when fighting the Ancient Sentinel as the Ancient Sentinel takes 90% damage from the Cold attack type. This attack originally had no damage type, but, as of the 3.5 Patch, was categorized under the damage type Cold. The most unique attack of this limited-time unit can be said to be the Chilling Roar, having a large Freeze Area-of-Effect affecting both ground and air units. Stampede Charge have chances of Stun, similar to Piercing and Boneshaking Cry. Its attacks share some similarities with those of the Legendary Mammoth Rock Toss is able to hit both ground and air units like the Legendary Mammoth's Log Throw. It was re-released for one day on October 24th 2015 for 64 as part of the Breaking Into the Vault! sale.
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It is the second legendary critter released to date, with the Legendary Mammoth being the pioneer. The Legendary Boar is a limited-time unit that was available over the period 2/14/14 - 2/19/14.
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